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1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
Meet The Mittani, an overlord currently controlling a huge part of the video games galaxy.
Get a glimpse of what life is like in North Korea, a country rarely seen by foreigners. Britain's fastest snowboarder Jamie Barrow is our guide around the DPRK’s capital city Pyongyang before he heads up to the slopes of Masikryong. Follow filmmaker Jackson Kingsley on Twitter at @cinematicamedia. Jackson Kingsley: http://www.jacksonkingsley.com/ Twitter: https://twitter.com/cinematicamedia ➡ Subscribe: http://bit.ly/NatGeoSubscribe ➡ Get More Short Film Showcase: http://bit.ly/ShortFilmShowcase About Short Film Showcase: The Short Film Showcase spotlights exceptional short videos created by filmmakers from around the web and selected by National Geographic editors. We look for work that affirms National Geographic's belief in the power of science, exploration, and storytelling to change the world. The filmmakers created the content presented, and the opinions expressed are their own, not those of National Geographic Partners. Know of a great short film that should be part of our Showcase? Email email@example.com to submit a video for consideration. See more from National Geographic's Short Film Showcase at http://documentary.com Get More National Geographic: Official Site: http://bit.ly/NatGeoOfficialSite Facebook: http://bit.ly/FBNatGeo Twitter: http://bit.ly/NatGeoTwitter Instagram: http://bit.ly/NatGeoInsta Britain's fastest snowboarder Jamie Barrow is our guide around the DPRK’s capital city Pyongyang before he heads up to the slopes of Masikryong. Follow filmmaker Jackson Kingsley on Twitter. https://twitter.com/cinematicamedia This Is What It's Like Inside North Korea's Luxury Ski Resort | Short Film Showcase https://youtu.be/csoP8Didoi0 National Geographic https://www.youtube.com/natgeo
CONAN Highlight: Conaco CEO Conan O'Brien grills his employees to find out if they deserve to keep working for him. More CONAN @ http://teamcoco.com/video Team Coco is the official YouTube channel of late night host Conan O'Brien, CONAN on TBS & TeamCoco.com. Subscribe now to be updated on the latest videos: http://bit.ly/W5wt5D For Full Episodes of CONAN on TBS, visit http://teamcoco.com/video Get Social With Team Coco: On Facebook: https://www.facebook.com/TeamCoco On Google+: https://plus.google.com/+TeamCoco/ On Twitter: http://twitter.com/TeamCoco On Tumblr: http://teamcoco.tumblr.com On YouTube: http://youtube.com/teamcoco Follow Conan O'Brien on Twitter: http://twitter.com/ConanOBrien
In 2017, when Alex Honnold made his stunning free-solo ascent of Yosemite’s El Capitan, he was taking an unimaginable risk: nearly three thousand feet of climbing without any ropes or safety equipment. But was the climb made even riskier by the filmmakers who accompanied him? In “What if He Falls?” filmmakers Elizabeth Chai Vasarhelyi and Jimmy Chin take us inside the process of documenting Honnold’s quest for climbing glory — and the ethical calculus of filming a friend who could, with the slip of a finger, plummet to his death. Subscribe: http://bit.ly/U8Ys7n More from The New York Times Video: http://nytimes.com/video ---------- Whether it's reporting on conflicts abroad and political divisions at home, or covering the latest style trends and scientific developments, New York Times video journalists provide a revealing and unforgettable view of the world. It's all the news that's fit to watch.
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...
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How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica